How it works
Five steps between a player exploiting and that player being gone. You are in none of them.
Step 1 of 5
A player does something the game cannot do.
Protection runs inside your experience and writes down what happened: which player, what they did, and how sure we are about it. That record comes to us. Nothing gets decided on the player's own machine, because that machine belongs to the cheater.
- The client records evidence and leaves the verdict to us
- Thresholds come from how your game actually plays
Tell us about your game
A short conversation about how it plays, where the pressure is, and whether we are a fit.
Book a consultation
Hypervisor